Keresés

Részletes keresés

Törölt nick Creative Commons License 2000-04-19 19:15:01 209
Naaaa, nem kéne itt bemagyarázni, hogy minden a legnagyobb rendben.

1. Nem. Ha csak üzleti siker, de nem jó az első belépő, a többit is fenntartásokkal fogadja a jónép. Gondolom te magad is így vagy vele. Elhinnéd, ha valaki azt mondaná, hogy a legújabb WIN biztonságosabb a debiannál?

2. Az sem baj ám, ha a referencia nem negatív...

3. jaaaaj, hadd ne írjak erre semmit

4. De. Ez elég erős befolyásoló tényező mindenkinél.

5. Mert annyira kevés van. Amúgy a Media Marktban nem kell sorba állni. Tegnap akkora kupac volt, hogy na. Fél órát bóklásztam arrafelé, még csak meg sem tapogatta őket senki.

6. félmosoly...

Sundance

Ui: Sarkított vélemény volt, de az előző is... Csak hogy legyen kontraszt

A hozzászólás:
Lifebuoy Creative Commons License 2000-04-19 18:37:03 208
XXL:

1. Még régebben beszéltünk Vami néven garázdálkodó illetővel (a projekt "managere") erről, hogy szerinte sem ez lesz a bombasikere a Philosnak. Ettől függetlenül, ha üzletileg megéri, márpedig ezt valószínűsítem, akkor oly mindegy, hogy egy-két újság mit ír róla az már rendben van.

2. Egy ilyen húzás után már komoly referenciával rendelkezik a cég a piacon, hiszen a legnagyobb kockázat az első játék megíratása hiszen nincs még tapasztalata, stílusa, stb. az adott fejlesztőnek. Ha tehát gond van a kiadó ilyenkor rúgja ki a fejlesztőt. Erről itt nincs szó, mert a Philos már újabb megrendeleésekkel rendelkezik.

3. Levette az online játékbolt az értékesítésről? Kit érdekel, ott van még egy csomó forgalmazó.

4. Leszólta az újság? Nem olyan biztos, hogy akit érdekel egy effajta játék az egy újságírói vélemény miatt inkább meg se veszi.

5. A kérdést önmagától is megválaszolodik, hiszen idehaza sorba kell állni érte.

6. Nem zárható ki az se, hogy az előző kiadóhoz kötődik a kritikus, mert erősen nyalja az időközben csődbe ment Imagic fenekét, hogy milyen igaza van, mennyire B-listás a játék...

Majd kiderül minden. Lifebuoy

Előzmény:
XXL Creative Commons License 2000-04-19 00:36:10 199
Emberek, rossz hirem van... mivel szurkolok a programnak, egyre-másra böngészem a netet, hogy melyik game magazin hogyan minősitgeti. Alább a legújabb... (GameSpot legfrissebb száma) ami aggasztó, hogy nem csak a magazinokban szólják le, hanem egyszál emberek is kiteszik a honlapjukra, már legalább 4 olyan honlapra akadtam, hogy "miért ne vedd meg a Theo-t..."

szomoru vagyok. Olvassátok:

Theocracy Review

It must have made for such a great pitch. Take ye olde strategy game concept, plonk it smack in the middle of ancient Mexico, add a dash of Aztec culture and some Spanish conquistadors and give players the opportunity to change Mexican history. With that kind of background, Hungarian developers Philos Laboratories must have felt pretty confident that Theocracy was going to take the world by storm. Unfortunately, they haven't put nearly as much thought into the development as their fabulous idea warrants.

Theocracy is an attempt to marry the scope of Civilisation with the real-time battles of Age of Empires. Players start off with a thorough tutorial disguised as a set of mini-scenarios based on actual Aztec myths. Beginning with the Trader story, in which a humble merchant escaped from a hostile tribe to warn his people of a surprise invasion, players learn the basics of moving units around the terrain. Further tutorials teach how to gather troops into battle formations, coax mana (magic) from temples, gather resources and capture slaves from neighbouring regions.

Once you've tucked the tutorial under your belt, you launch into the main game itself. After a slightly foreboding animated intro, the game screen unfurls to reveal lovely green parkland dotted with the usual forests, huts, farms and an especially imposing palace. In front of the palace is a bunch of troops, some farmers and a pile o' slaves. It all looks pretty interesting. Unfortunately, you're given absolutely no clue as to what you're meant to do with all this.

It transpires that you've been allowed exactly 100 years to get your kingdom in order, which means boosting the economy, stockpiling magic, expanding into other territories (by whatever means necessary) and amassing a seriously huge army. The soldiers bit is important, as at the end of your century of grace the Spanish appear - and it's clear from the outset that they've got genocide on their minds. Using all the resources at your disposal, the object of the sprawling open-ended main game is to repel the Spanish, change history, and take the Aztec Empire into space. (Okay, I made that last one up.)

All of this makes Theocracy sound a good deal more exciting than it actually is. But - and this is a really huge but - there are some serious problems with the game interface, graphics, sounds and general execution that let down a pretty good idea. During this particular time in gaming, when even the lovely Lara can't rest on her laurels while technology marches on, Philos has made a grave error in producing something that looks as though it could have come out two or three years ago.

Let's start with the animated introduction. Given that every game on the planet - regardless of its quality - can now come out with a few flash cut-scenes, the animations in Theocracy are a let down to anyone familiar with what's on the strategy market right now. And adding insult to injury, there's no way to skip it. No matter how many times you fire up the game, and how bored you are of the opening scenes, you absolutely can't hop past them and get at the game itself. Instead, you find yourself glaring at the screen while blocky, unrealistic animation that you didn't find particularly inspiring to begin with rolls by for the umpteenth time.

Once you've made it past the introduction (phew), the main menu doesn't give many clues as to where the different options lead. Call me spoiled, but I'd started to get rather used to rollover or bubble prompts in games, especially as review copies rarely come with support documentation. And when the main game hides under the title "Prophecy" - which, let's face it, doesn't seem to indicate that the whole point of the disc is beneath it - there isn't much else to do but poke hopefully at the tutorials.

The tutorials are fine, especially given that all they're meant to do is give you a flavour of the game and teach you basic controls. But even they show a distinct lack of creativity and imagination. From the tutorials menu, you select a character you'd like to learn about and read the legend about him. (Yes, they're all hims - though whether that's a modern Philos thing or an ancient Aztec thing, I've no idea.) And then you play through the scenario as you're instructed to.

To say the least, just reading a legend before kicking off into an uninspiring tutorial is a bit of a let down. Given the evocative nature of the game's storyline, a wee bit more effort could have gone into conveying the historical/mythological setting. Any player who's sampled the delights of Pharaoh knows just how magical it can be to immerse yourself in an ancient culture. With Theocracy, there's no danger of immersion - if anything, you'll be hard pressed to remember where the action is set at all.

The graphics and interface are nothing to get excited about either. Game control icons give little indication as to what they are, so in many cases the best way to figure things out is to just keep stabbing at the screen buttons until something happens. The sprites you manipulate through the game's ho-hum challenges are tiny and difficult to differentiate, especially after enjoying the dozens of careful characterisations in Age of Empires II. Sound is muffled throughout, and the background effects and music are generally uninteresting. It's as though the whole game is a leftover from the wave of boring clones that came out in the wake of Civ II and Warcraft's success.

Actually, there's a clue to what happened to Theocracy when you cast your eye over the game's history. Although it started off at Interactive Magic, the game was kicked out to fend on its own last February after it was decided that Theocracy just wasn't aiming at the gaming A-list anymore. From there, Ubi Soft swept to the rescue and Philos continued developing its first major release. Unfortunately, the criticism from Interactive Magic still stands. Theocracy is a B-list release, and it will prove a pleasant enough diversion to folks who haven't played the cream of the current gaming crop. But when there's still so many fantastic titles out there, why bother with this one at all?
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Score: 6/10
Julianne Bowman
For GameSpot UK

Ha kedveled azért, ha nem azért nyomj egy lájkot a Fórumért!